b64encode_subr.go 667 B

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  1. // +build !noasm !appengine
  2. // Code generated by asm2asm, DO NOT EDIT.
  3. package sse
  4. import (
  5. `github.com/bytedance/sonic/loader`
  6. )
  7. const (
  8. _entry__b64encode = 0
  9. )
  10. const (
  11. _stack__b64encode = 32
  12. )
  13. const (
  14. _size__b64encode = 448
  15. )
  16. var (
  17. _pcsp__b64encode = [][2]uint32{
  18. {0x1, 0},
  19. {0x6, 8},
  20. {0x8, 16},
  21. {0x9, 24},
  22. {0x1ab, 32},
  23. {0x1ad, 24},
  24. {0x1af, 16},
  25. {0x1b0, 8},
  26. {0x1c0, 0},
  27. }
  28. )
  29. var _cfunc_b64encode = []loader.CFunc{
  30. {"_b64encode_entry", 0, _entry__b64encode, 0, nil},
  31. {"_b64encode", _entry__b64encode, _size__b64encode, _stack__b64encode, _pcsp__b64encode},
  32. }