// +build !noasm !appengine // Code generated by asm2asm, DO NOT EDIT. package sse import ( `github.com/bytedance/sonic/loader` ) const ( _entry__b64encode = 0 ) const ( _stack__b64encode = 32 ) const ( _size__b64encode = 448 ) var ( _pcsp__b64encode = [][2]uint32{ {0x1, 0}, {0x6, 8}, {0x8, 16}, {0x9, 24}, {0x1ab, 32}, {0x1ad, 24}, {0x1af, 16}, {0x1b0, 8}, {0x1c0, 0}, } ) var _cfunc_b64encode = []loader.CFunc{ {"_b64encode_entry", 0, _entry__b64encode, 0, nil}, {"_b64encode", _entry__b64encode, _size__b64encode, _stack__b64encode, _pcsp__b64encode}, }