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- // +build !noasm !appengine
- // Code generated by asm2asm, DO NOT EDIT.
- package sse
- import (
- `github.com/bytedance/sonic/loader`
- )
- const (
- _entry__b64decode = 0
- )
- const (
- _stack__b64decode = 144
- )
- const (
- _size__b64decode = 9968
- )
- var (
- _pcsp__b64decode = [][2]uint32{
- {0x1, 0},
- {0x6, 8},
- {0x8, 16},
- {0xa, 24},
- {0xc, 32},
- {0xd, 40},
- {0x11, 48},
- {0x26e1, 144},
- {0x26e2, 48},
- {0x26e4, 40},
- {0x26e6, 32},
- {0x26e8, 24},
- {0x26ea, 16},
- {0x26eb, 8},
- {0x26f0, 0},
- }
- )
- var _cfunc_b64decode = []loader.CFunc{
- {"_b64decode_entry", 0, _entry__b64decode, 0, nil},
- {"_b64decode", _entry__b64decode, _size__b64decode, _stack__b64decode, _pcsp__b64decode},
- }
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