b64decode_subr.go 799 B

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  1. // +build !noasm !appengine
  2. // Code generated by asm2asm, DO NOT EDIT.
  3. package sse
  4. import (
  5. `github.com/bytedance/sonic/loader`
  6. )
  7. const (
  8. _entry__b64decode = 0
  9. )
  10. const (
  11. _stack__b64decode = 144
  12. )
  13. const (
  14. _size__b64decode = 9968
  15. )
  16. var (
  17. _pcsp__b64decode = [][2]uint32{
  18. {0x1, 0},
  19. {0x6, 8},
  20. {0x8, 16},
  21. {0xa, 24},
  22. {0xc, 32},
  23. {0xd, 40},
  24. {0x11, 48},
  25. {0x26e1, 144},
  26. {0x26e2, 48},
  27. {0x26e4, 40},
  28. {0x26e6, 32},
  29. {0x26e8, 24},
  30. {0x26ea, 16},
  31. {0x26eb, 8},
  32. {0x26f0, 0},
  33. }
  34. )
  35. var _cfunc_b64decode = []loader.CFunc{
  36. {"_b64decode_entry", 0, _entry__b64decode, 0, nil},
  37. {"_b64decode", _entry__b64decode, _size__b64decode, _stack__b64decode, _pcsp__b64decode},
  38. }