// +build !noasm !appengine // Code generated by asm2asm, DO NOT EDIT. package sse import ( `github.com/bytedance/sonic/loader` ) const ( _entry__b64decode = 0 ) const ( _stack__b64decode = 144 ) const ( _size__b64decode = 9968 ) var ( _pcsp__b64decode = [][2]uint32{ {0x1, 0}, {0x6, 8}, {0x8, 16}, {0xa, 24}, {0xc, 32}, {0xd, 40}, {0x11, 48}, {0x26e1, 144}, {0x26e2, 48}, {0x26e4, 40}, {0x26e6, 32}, {0x26e8, 24}, {0x26ea, 16}, {0x26eb, 8}, {0x26f0, 0}, } ) var _cfunc_b64decode = []loader.CFunc{ {"_b64decode_entry", 0, _entry__b64decode, 0, nil}, {"_b64decode", _entry__b64decode, _size__b64decode, _stack__b64decode, _pcsp__b64decode}, }