f64toa_subr.go 784 B

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  1. // +build !noasm !appengine
  2. // Code generated by asm2asm, DO NOT EDIT.
  3. package sse
  4. import (
  5. `github.com/bytedance/sonic/loader`
  6. )
  7. const (
  8. _entry__f64toa = 16
  9. )
  10. const (
  11. _stack__f64toa = 72
  12. )
  13. const (
  14. _size__f64toa = 4992
  15. )
  16. var (
  17. _pcsp__f64toa = [][2]uint32{
  18. {0x1, 0},
  19. {0x6, 8},
  20. {0x8, 16},
  21. {0xa, 24},
  22. {0xc, 32},
  23. {0xd, 40},
  24. {0x11, 48},
  25. {0x131d, 72},
  26. {0x131e, 48},
  27. {0x1320, 40},
  28. {0x1322, 32},
  29. {0x1324, 24},
  30. {0x1326, 16},
  31. {0x1327, 8},
  32. {0x1328, 0},
  33. {0x1380, 72},
  34. }
  35. )
  36. var _cfunc_f64toa = []loader.CFunc{
  37. {"_f64toa_entry", 0, _entry__f64toa, 0, nil},
  38. {"_f64toa", _entry__f64toa, _size__f64toa, _stack__f64toa, _pcsp__f64toa},
  39. }