// +build !noasm !appengine // Code generated by asm2asm, DO NOT EDIT. package sse import ( `github.com/bytedance/sonic/loader` ) const ( _entry__f64toa = 16 ) const ( _stack__f64toa = 72 ) const ( _size__f64toa = 4992 ) var ( _pcsp__f64toa = [][2]uint32{ {0x1, 0}, {0x6, 8}, {0x8, 16}, {0xa, 24}, {0xc, 32}, {0xd, 40}, {0x11, 48}, {0x131d, 72}, {0x131e, 48}, {0x1320, 40}, {0x1322, 32}, {0x1324, 24}, {0x1326, 16}, {0x1327, 8}, {0x1328, 0}, {0x1380, 72}, } ) var _cfunc_f64toa = []loader.CFunc{ {"_f64toa_entry", 0, _entry__f64toa, 0, nil}, {"_f64toa", _entry__f64toa, _size__f64toa, _stack__f64toa, _pcsp__f64toa}, }