f64toa_subr.go 754 B

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  1. // +build !noasm !appengine
  2. // Code generated by asm2asm, DO NOT EDIT.
  3. package sse
  4. import (
  5. `github.com/bytedance/sonic/loader`
  6. )
  7. const (
  8. _entry__f64toa = 16
  9. )
  10. const (
  11. _stack__f64toa = 56
  12. )
  13. const (
  14. _size__f64toa = 4672
  15. )
  16. var (
  17. _pcsp__f64toa = [][2]uint32{
  18. {1, 0},
  19. {4, 8},
  20. {6, 16},
  21. {8, 24},
  22. {10, 32},
  23. {12, 40},
  24. {13, 48},
  25. {4582, 56},
  26. {4586, 48},
  27. {4587, 40},
  28. {4589, 32},
  29. {4591, 24},
  30. {4593, 16},
  31. {4595, 8},
  32. {4596, 0},
  33. {4659, 56},
  34. }
  35. )
  36. var _cfunc_f64toa = []loader.CFunc{
  37. {"_f64toa_entry", 0, _entry__f64toa, 0, nil},
  38. {"_f64toa", _entry__f64toa, _size__f64toa, _stack__f64toa, _pcsp__f64toa},
  39. }