f32toa_subr.go 716 B

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  1. // +build !noasm !appengine
  2. // Code generated by asm2asm, DO NOT EDIT.
  3. package sse
  4. import (
  5. `github.com/bytedance/sonic/loader`
  6. )
  7. const (
  8. _entry__f32toa = 16
  9. )
  10. const (
  11. _stack__f32toa = 48
  12. )
  13. const (
  14. _size__f32toa = 3328
  15. )
  16. var (
  17. _pcsp__f32toa = [][2]uint32{
  18. {1, 0},
  19. {4, 8},
  20. {6, 16},
  21. {8, 24},
  22. {10, 32},
  23. {12, 40},
  24. {3286, 48},
  25. {3287, 40},
  26. {3289, 32},
  27. {3291, 24},
  28. {3293, 16},
  29. {3295, 8},
  30. {3296, 0},
  31. {3318, 48},
  32. }
  33. )
  34. var _cfunc_f32toa = []loader.CFunc{
  35. {"_f32toa_entry", 0, _entry__f32toa, 0, nil},
  36. {"_f32toa", _entry__f32toa, _size__f32toa, _stack__f32toa, _pcsp__f32toa},
  37. }