encode_race.go 1.4 KB

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  1. //go:build race
  2. // +build race
  3. /*
  4. * Copyright 2021 ByteDance Inc.
  5. *
  6. * Licensed under the Apache License, Version 2.0 (the "License");
  7. * you may not use this file except in compliance with the License.
  8. * You may obtain a copy of the License at
  9. *
  10. * http://www.apache.org/licenses/LICENSE-2.0
  11. *
  12. * Unless required by applicable law or agreed to in writing, software
  13. * distributed under the License is distributed on an "AS IS" BASIS,
  14. * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  15. * See the License for the specific language governing permissions and
  16. * limitations under the License.
  17. */
  18. package encoder
  19. import (
  20. `encoding/json`
  21. `github.com/bytedance/sonic/internal/rt`
  22. )
  23. func helpDetectDataRace(val interface{}) {
  24. var out []byte
  25. defer func() {
  26. if v := recover(); v != nil {
  27. // NOTICE: help user to locate where panic occurs
  28. println("panic when encoding on: ", truncate(out))
  29. panic(v)
  30. }
  31. }()
  32. out, _ = json.Marshal(val)
  33. }
  34. func encodeIntoCheckRace(buf *[]byte, val interface{}, opts Options) error {
  35. err := encodeInto(buf, val, opts)
  36. /* put last to make the panic from sonic will always be caught at first */
  37. helpDetectDataRace(val)
  38. return err
  39. }
  40. func truncate(json []byte) string {
  41. if len(json) <= 256 {
  42. return rt.Mem2Str(json)
  43. } else {
  44. return rt.Mem2Str(json[len(json)-256:])
  45. }
  46. }