vunsigned_subr.go 1.0 KB

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  1. // +build !noasm !appengine
  2. // Code generated by asm2asm, DO NOT EDIT.
  3. package avx2
  4. import (
  5. `github.com/bytedance/sonic/loader`
  6. )
  7. const (
  8. _entry__vunsigned = 0
  9. )
  10. const (
  11. _stack__vunsigned = 24
  12. )
  13. const (
  14. _size__vunsigned = 356
  15. )
  16. var (
  17. _pcsp__vunsigned = [][2]uint32{
  18. {0x1, 0},
  19. {0x6, 8},
  20. {0x7, 16},
  21. {0x4b, 24},
  22. {0x4d, 16},
  23. {0x4e, 8},
  24. {0x4f, 0},
  25. {0x5a, 24},
  26. {0x5c, 16},
  27. {0x5d, 8},
  28. {0x5e, 0},
  29. {0x75, 24},
  30. {0x77, 16},
  31. {0x78, 8},
  32. {0x79, 0},
  33. {0x11a, 24},
  34. {0x11c, 16},
  35. {0x11d, 8},
  36. {0x11e, 0},
  37. {0x151, 24},
  38. {0x153, 16},
  39. {0x154, 8},
  40. {0x155, 0},
  41. {0x15d, 24},
  42. {0x15f, 16},
  43. {0x160, 8},
  44. {0x164, 0},
  45. }
  46. )
  47. var _cfunc_vunsigned = []loader.CFunc{
  48. {"_vunsigned_entry", 0, _entry__vunsigned, 0, nil},
  49. {"_vunsigned", _entry__vunsigned, _size__vunsigned, _stack__vunsigned, _pcsp__vunsigned},
  50. }