// +build !noasm !appengine // Code generated by asm2asm, DO NOT EDIT. package sse import ( `github.com/bytedance/sonic/loader` ) const ( _entry__vunsigned = 0 ) const ( _stack__vunsigned = 24 ) const ( _size__vunsigned = 356 ) var ( _pcsp__vunsigned = [][2]uint32{ {0x1, 0}, {0x6, 8}, {0x7, 16}, {0x49, 24}, {0x4b, 16}, {0x4c, 8}, {0x4d, 0}, {0x58, 24}, {0x5a, 16}, {0x5b, 8}, {0x5c, 0}, {0x73, 24}, {0x75, 16}, {0x76, 8}, {0x77, 0}, {0x11a, 24}, {0x11c, 16}, {0x11d, 8}, {0x11e, 0}, {0x151, 24}, {0x153, 16}, {0x154, 8}, {0x155, 0}, {0x15d, 24}, {0x15f, 16}, {0x160, 8}, {0x164, 0}, } ) var _cfunc_vunsigned = []loader.CFunc{ {"_vunsigned_entry", 0, _entry__vunsigned, 0, nil}, {"_vunsigned", _entry__vunsigned, _size__vunsigned, _stack__vunsigned, _pcsp__vunsigned}, }