// +build !noasm !appengine // Code generated by asm2asm, DO NOT EDIT. package sse import ( `github.com/bytedance/sonic/loader` ) const ( _entry__vstring = 48 ) const ( _stack__vstring = 104 ) const ( _size__vstring = 2396 ) var ( _pcsp__vstring = [][2]uint32{ {0x1, 0}, {0x6, 8}, {0x8, 16}, {0xa, 24}, {0xc, 32}, {0xd, 40}, {0x11, 48}, {0x8b1, 104}, {0x8b2, 48}, {0x8b4, 40}, {0x8b6, 32}, {0x8b8, 24}, {0x8ba, 16}, {0x8bb, 8}, {0x8bc, 0}, {0x95c, 104}, } ) var _cfunc_vstring = []loader.CFunc{ {"_vstring_entry", 0, _entry__vstring, 0, nil}, {"_vstring", _entry__vstring, _size__vstring, _stack__vstring, _pcsp__vstring}, }