// +build !noasm !appengine // Code generated by asm2asm, DO NOT EDIT. package sse import ( `github.com/bytedance/sonic/loader` ) const ( _entry__value = 208 ) const ( _stack__value = 128 ) const ( _size__value = 11788 ) var ( _pcsp__value = [][2]uint32{ {0x1, 0}, {0x6, 8}, {0x8, 16}, {0xa, 24}, {0xc, 32}, {0xd, 40}, {0x11, 48}, {0x20a, 128}, {0x20b, 48}, {0x20d, 40}, {0x20f, 32}, {0x211, 24}, {0x213, 16}, {0x214, 8}, {0x215, 0}, {0x2e0c, 128}, } ) var _cfunc_value = []loader.CFunc{ {"_value_entry", 0, _entry__value, 0, nil}, {"_value", _entry__value, _size__value, _stack__value, _pcsp__value}, }