// +build !noasm !appengine // Code generated by asm2asm, DO NOT EDIT. package sse import ( `github.com/bytedance/sonic/loader` ) const ( _entry__unquote = 16 ) const ( _stack__unquote = 80 ) const ( _size__unquote = 2096 ) var ( _pcsp__unquote = [][2]uint32{ {0x1, 0}, {0x6, 8}, {0x8, 16}, {0xa, 24}, {0xc, 32}, {0xd, 40}, {0x11, 48}, {0x541, 80}, {0x542, 48}, {0x544, 40}, {0x546, 32}, {0x548, 24}, {0x54a, 16}, {0x54b, 8}, {0x54c, 0}, {0x830, 80}, } ) var _cfunc_unquote = []loader.CFunc{ {"_unquote_entry", 0, _entry__unquote, 0, nil}, {"_unquote", _entry__unquote, _size__unquote, _stack__unquote, _pcsp__unquote}, }