// +build !noasm !appengine // Code generated by asm2asm, DO NOT EDIT. package sse import ( `github.com/bytedance/sonic/loader` ) const ( _entry__u64toa = 80 ) const ( _stack__u64toa = 8 ) const ( _size__u64toa = 1232 ) var ( _pcsp__u64toa = [][2]uint32{ {0x1, 0}, {0xa5, 8}, {0xa6, 0}, {0x1cf, 8}, {0x1d0, 0}, {0x307, 8}, {0x308, 0}, {0x4cf, 8}, {0x4d0, 0}, } ) var _cfunc_u64toa = []loader.CFunc{ {"_u64toa_entry", 0, _entry__u64toa, 0, nil}, {"_u64toa", _entry__u64toa, _size__u64toa, _stack__u64toa, _pcsp__u64toa}, }