// +build !noasm !appengine // Code generated by asm2asm, DO NOT EDIT. package sse import ( `github.com/bytedance/sonic/loader` ) const ( _entry__i64toa = 80 ) const ( _stack__i64toa = 8 ) const ( _size__i64toa = 2320 ) var ( _pcsp__i64toa = [][2]uint32{ {0x1, 0}, {0xae, 8}, {0xaf, 0}, {0x201, 8}, {0x202, 0}, {0x287, 8}, {0x288, 0}, {0x464, 8}, {0x465, 0}, {0x4f0, 8}, {0x4f1, 0}, {0x62c, 8}, {0x62d, 0}, {0x797, 8}, {0x798, 0}, {0x909, 8}, {0x910, 0}, } ) var _cfunc_i64toa = []loader.CFunc{ {"_i64toa_entry", 0, _entry__i64toa, 0, nil}, {"_i64toa", _entry__i64toa, _size__i64toa, _stack__i64toa, _pcsp__i64toa}, }