// +build !noasm !appengine // Code generated by asm2asm, DO NOT EDIT. package sse import ( `github.com/bytedance/sonic/loader` ) const ( _entry__f32toa = 16 ) const ( _stack__f32toa = 64 ) const ( _size__f32toa = 3696 ) var ( _pcsp__f32toa = [][2]uint32{ {0x1, 0}, {0x6, 8}, {0x8, 16}, {0xa, 24}, {0xc, 32}, {0xd, 40}, {0x11, 48}, {0xe3a, 64}, {0xe3b, 48}, {0xe3d, 40}, {0xe3f, 32}, {0xe41, 24}, {0xe43, 16}, {0xe44, 8}, {0xe45, 0}, {0xe70, 64}, } ) var _cfunc_f32toa = []loader.CFunc{ {"_f32toa_entry", 0, _entry__f32toa, 0, nil}, {"_f32toa", _entry__f32toa, _size__f32toa, _stack__f32toa, _pcsp__f32toa}, }