// +build !noasm !appengine // Code generated by asm2asm, DO NOT EDIT. package avx2 import ( `github.com/bytedance/sonic/loader` ) const ( _entry__f32toa = 48 ) const ( _stack__f32toa = 64 ) const ( _size__f32toa = 3792 ) var ( _pcsp__f32toa = [][2]uint32{ {0x1, 0}, {0x6, 8}, {0x8, 16}, {0xa, 24}, {0xc, 32}, {0xd, 40}, {0x11, 48}, {0xe9a, 64}, {0xe9b, 48}, {0xe9d, 40}, {0xe9f, 32}, {0xea1, 24}, {0xea3, 16}, {0xea4, 8}, {0xea8, 0}, {0xed0, 64}, } ) var _cfunc_f32toa = []loader.CFunc{ {"_f32toa_entry", 0, _entry__f32toa, 0, nil}, {"_f32toa", _entry__f32toa, _size__f32toa, _stack__f32toa, _pcsp__f32toa}, }